A workflow is a set of components assembled in some specific order to

  1. Measure and estimate some numerical parameters of the biological system or
  2. Visualization

for addressing a biological question. Workflows can be a combination of components from the same or different software packages using several scripts and manual steps.

Neuron Tracing Vaa3D (BJUT FM Spanning Tree)

Description

Vaa3d BJUT Fast Marching Spanning Tree algorithm dockerised workflow for BIAFLOWS

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Filament Tracing LocThresh (ImageJ)

Description

Blood vessels tracing in 3D image from 3D Gaussian blurring (user defined radius), local thresholding (user defined radius and offset) and 3D skeletonization. Dockerized version for BIAFLOWS,

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Filament Tracing Tubeness (ImageJ)

Description

Blood vessels tracing in 3D image from Tubeness filtering (user defined scale), 3D opening (radius set to 2), thresholding (user defined level) and 3D skeletonization.

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Neuron Tracing Vaa3D (MOST)

Description

3D Neuron Tracing with a Dockerized version of Vaa3D MOST Raytracer.

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Neuron Tracing Vaa3D (MST)

Description

3D Neuron Tracing using Dockerized version of Vaa3D Minimum Spanning Tree (MST).

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Neuron Tracing 3D (Rivuletpy)

Description

Rivuletpy dockerised workflow for BIAFLOWS.

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Neuron Tracing Vaa3D (App2)

Description

Vaa3d All-Path-Pruning 2.0 (APP2) dockerised workflow for BIAFLOWS.

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Object Tracking (MU-Lux-CZ)

Description

Cell tracking using MU-Lux-CZ algorithm. Dockerized Workflow for BIAFLOWS implemented by Martin Maska (Masaryk University).

has topic
has function
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Object Tracking (Octave)

Description

Nuclei tracking in 2D time-lapse with Octave tracker (adapted from Matlab LOBSTER version.

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Object Tracking (ImageJ)

Description

Object tracking. For each time-frame, an image mask is obtained from median filtering (user defined radius), thresholding (user defined level) and hole filling. Convex objects are split apart by distance map watershed from regional intensity maxima (user defined noise tolerance), eroded (user defined radius) and analyzed as 3D particles (assuming some overlap between objects from a frame to the next frame). Finally, division events are analyzed and accounted for to relabel objects.

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